![]() If the point is repeated prior to the 7, the wager loses. If a 7 rolls before the point is repeated, the don’t pass wins and the dice are offered to the next shooter. On the come-out-roll 7 or 11 loses and 2 or 3 wins and 12 is a push. The don’t pass line is the opposite of the pass line. A pass line wager is a contract bet it can be increased but it cannot be reduced or removed once the point is established, until it wins. If a 7 rolls before the point is repeated, the pass line loses and the dice are offered to the next shooter. ![]() To win, the point must be repeated before 7 rolls. On the come-out-roll, 7 or 11 wins and 2,3 or 12 (craps) loses. A player must bet either the pass line or the don’t pass line to be eligible to shoot. ![]() An effort must be made to bounce both dice off the wall at the end of the table. The shooter selects a pair of dice and tosses them past the stickperson to the other end of the game. The dice are offered to players in a clockwise direction around the table. The game of Craps begins with the come-out roll.
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